Manual/Appendix/Glossary
Synced · 2026-11-07 09:41 UTC

Glossary

living page · terms as used on this wiki
#reference
TermMeaning
autoAny third-party automation tool for Last War. Protocol-level multi-instance suites, not phone-screen image-clickers.
digAlliance dig / radar task excavation — timed resource event, the classic auto-snipe target.
excavatorRadar-task digging unit; “excavator bots” = accounts auto-running digs.
reindeer plunderingEvent activity; repeated perfectly-timed hits on the same tiles is a known bot signature.
stations (in-server / cross-server)Station shops whose stock rotates; auto buys them at the rotation instant.
KV / SVSKingdom-vs-Kingdom / Server-vs-Server fixed-time competitive events.
spend-all eventHoard-then-burst design: bank resources, dump on the right day for milestone rewards.
valor badges / blueprints / oilThe Season-3+ progression bottlenecks — hard-capped, weekly-locked, and not farmable by auto.
multi-boxingOne player running several accounts (helper clones) on one machine.
kill farmingFarming kill points between two owned accounts on a fixed tile pair.
R4 / R5Alliance officer ranks; R5 = leader. “Management” on this wiki.
ACETencent’s kernel-level Anti-Cheat Expert; shipped, caused a player revolt over kernel access, and was walked back.
SFS2XSmartFoxServer 2X — the game’s TCP networking layer: custom binary framing with an RSA→AES session bootstrap.
LWLFThe client’s Lua-script bundle container (~18,700+ modules) — fully documented by the public dossier.
REAThe reverse-engineering AI agent released Oct 2026; the multipliers behind this project’s pace.
lastwar.techPublic technical dossier + client reimplementation that mapped the game’s network layer end-to-end.
ArgusThis project’s alliance-activity monitor; see its page.
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